This is solely for the reference of advanced integration developers
For making advanced modifications, please refer to the following table for the byte information of the different usage modes. [Useful for byte verification during coding]
For some sections of this table, you will see an underline (.....) like so below the text. Clicking it, for example here
Byte Index Position (0-Indexed)
4
5
6
7
8
9
Byte Description
P0
P1
P2
P3
P4
P5
Jump Mode
1
0 / 1
0
1
0 / 1
0
Rotate Rate
x
y
z
x
y
z
Punch Mode
0->3
0 / 1
0
0->3
0 / 1
0
Saber (Slash) Mode
1 /0
1 / 0
1 / 0
1 / 0
0
0
Acceleration
x
y
z
x
y
z
Attitude
x
y
z
w
x
z
For any queries during your modifications, please do reach out to our support team via [email protected]