# Custom Protocol Sheet

For making advanced modifications, please refer to the following table for the byte information of the different usage modes. \[Useful for byte verification during coding]

***

{% hint style="info" %}
For some sections of this table, you will see an underline (.....) like so below the text. Clicking it, for example here[^1]
{% endhint %}

<table><thead><tr><th width="293">Byte Index Position (0-Indexed)</th><th width="69">4</th><th width="71">5</th><th width="68">6</th><th width="70">7</th><th width="68">8</th><th>9</th></tr></thead><tbody><tr><td><strong>Byte Description</strong></td><td>P0</td><td>P1</td><td>P2</td><td>P3</td><td>P4</td><td>P5</td></tr><tr><td><strong>Jump Mode</strong></td><td>1</td><td><a data-footnote-ref href="#user-content-fn-2">0</a> / <a data-footnote-ref href="#user-content-fn-3">1</a></td><td>0</td><td>1</td><td><a data-footnote-ref href="#user-content-fn-2">0</a> / <a data-footnote-ref href="#user-content-fn-3">1</a></td><td>0</td></tr><tr><td><a data-footnote-ref href="#user-content-fn-4"><strong>Rotate Rate</strong></a></td><td>x</td><td>y</td><td>z</td><td>x</td><td>y</td><td>z</td></tr><tr><td><strong>Punch Mode</strong></td><td><a data-footnote-ref href="#user-content-fn-5">0->3</a></td><td>0 / 1</td><td>0</td><td><a data-footnote-ref href="#user-content-fn-5">0->3</a></td><td>0 / 1</td><td>0</td></tr><tr><td><strong>Saber (Slash) Mode</strong></td><td><a data-footnote-ref href="#user-content-fn-6">1</a> /<a data-footnote-ref href="#user-content-fn-10">0</a></td><td><a data-footnote-ref href="#user-content-fn-7">1</a> / <a data-footnote-ref href="#user-content-fn-10">0</a></td><td><a data-footnote-ref href="#user-content-fn-8">1</a> / <a data-footnote-ref href="#user-content-fn-10">0</a></td><td><a data-footnote-ref href="#user-content-fn-9">1</a> / <a data-footnote-ref href="#user-content-fn-10">0</a></td><td>0</td><td>0</td></tr><tr><td><strong>Acceleration</strong></td><td>x</td><td>y</td><td>z</td><td>x</td><td>y</td><td>z</td></tr><tr><td><strong>Attitude</strong></td><td>x</td><td>y</td><td>z</td><td>w</td><td>x</td><td>z</td></tr></tbody></table>

For any queries during your modifications, please do reach out to our support team via <info@enertime.io>

[^1]: will open a pop-up description like this.

[^2]: If your jumping up, then value = 0

[^3]: If you are crouching down, value = 1

[^4]: Map the rate using the following pattern:&#x20;

    0=0, 1=0.5, 2=1, 3=1.5…

[^5]: Strength setting of punch

[^6]: ![](/files/1UI2xcuLY4L8cJmyzMqh)

    If: You move hands like this in Saber Mode

[^7]: ![](/files/X2EyXMYffKZp4xJdpy5N)

    If: You move phone like this in Saber Mode

[^8]: ![](/files/4DQGA1UIcXOzW0Vxn30s)

    If: You move phone like this in saber mode

[^9]: ![](/files/9mh8RNhwaJtIl8UE0oRJ)

    If: You move phone like this in Saber mode

[^10]: Else: 0


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